I want to have my decks based around factions similar to magic colours/hearthstone classes. (Screenshot 1 inbound) I did try to connect the return value to the damage health input but that damaged the attacker with their own attack value. What needs to be connected where to make this work. I gave this a crack and still can’t get them to damage correctly.
In post #250 you showed an awesome node set for setting up Hearthstone style damage. I have some ideas for the logic behind solutions, but figured there may already be some features in place that I am just missing out on understanding.įirst question is an easy one. They should be pretty simple ones and I am probably just super lame at coding with UE4. Even after doing this I have a few questions for you. I have just gone through the whole 21 pages and saved a bunch of screen shots for later reference. Hi Proto… AMAZING FORUM HERE… You really work hard to make things easy for us.